Masketeers: Idle Has Fallen is an upcoming Idle RPG from Appxplore, who you might know from their other games in this genre that includes Crab War, Light A Way and Thor: War of Tapnarok. They're undoubtedly veterans of idle RPGs and their latest endeavour is set to release during Q3 of this year for iOS and Android, with Early Access beginning for the latter tomorrow.

As the name implies, Masketeers: Idle Has Fallen is a game that's heavily themed around masks. These give humans powers that are based on one of their defining traits such as perseverance or courage. Those powers will prove to be very useful considering there's a host of evil Wraiths running about.

Watch the Trailer: https://www.youtube.com/watch?v=PGQ9a8sFW4A

You'll be able to assemble a team of these Masketeers to battle these demons with combat that's centred around matching together a series of orbs. Doing so will allow your characters to unleash powerful combinations, called orb chains.

There will be a variety of masks and characters to gather, each with their own unique traits that will be useful in battle. They are referred to in-game as talents and you'll be able to unlock them as you progress through Masketeers.

On top of that, there will also be a roster of Wisps and Guardians to call upon to join your Masketeers in battle, providing an extra bit of support to help push back the Wraiths. Meanwhile, you'll be able to gather Arcana and relics of power that will help make your team more capable of dealing with the ongoing threat.

Masketeers is set to launch on the App Store and Google Play at some stage during Q3 of this year. It will also be available through Early Access on the latter tomorrow and you can sign up to be involved on their official website. There is no word on pricing at the moment but given Appxplore's back catalogue, we can expect it to be free-to-play.

Source: https://www.pocketgamer.com/articles/082571/masketeers-idle-has-fallen-is-an-upcoming-idle-rpg-for-ios-and-android-about-drawing-power-from-mysterious-masks/



KUALA LUMPUR: Malaysia Digital Economy Corporation (MDEC) expects local entertainment content providers to grow at a rapid pace in midst of the Movement Control Order (MCO) by the government.

MDEC digital creative content vice president Hasnul Hadi Samsudin said Malaysian-made games and animation like Thor: War of Tapnarok, Bake ‘n Switch, WarPods, King’s League II, BoBoiBoy, Ejen Ali, Chuck Chicken and so many more, are globally popular intellectual property (IPs).

"All of these games and animated shows will certainly experience a higher surge of user download and interactivity as more people look for in-house and online activity and entertainment to replace time spent outdoors,” he told NST Business yesterday.

He said this is also an opportune time to up the creativity and cater to the market needs.

"For example, Monsta Studios is currently working on brand-new content that educates about Covid-19 and the preventive measures to avoid further infection.

"More new and diverse content from other creative studios are being produced and will be made available online soon,” he said.

Hasnul said while it is not all 'fun and games', all the creative content that are being produced will certainly be educational and interactive in some ways.

"This includes making the games and animation, or related content, engaging for the entire family.

“That is how we want to expand the #HealthyGaming initiative and, during this stay-at-home period, is suitable to really learn and understand how creative content can boost family relationships, inspire creativity among the youth, and energise positive innovation for the entire family,” he said.

Magnus Games Studio co-founder DC Gan expects the traction to come in, however, it is still too early to tell.

"I think it will somehow affect Malaysia as well, especially for the 14-day restricted MCO announced on Monday. For the time being, we are still observing the market too,” he said.

Magnus Games Studio is an independent game studio based in Malaysia.

Meanwhile in Hong Kong, Bloomberg reported Tencent Holdings Ltd picked up millions of new gamers during the global coronavirus outbreak - yet that surge in mobile play may be slowing as the world’s No. 2 economy goes back to work.

The quest for entertainment among millions confined to home translated into a big boost for Tencent’s marquee games, Honor of Kings and Peacekeeper Elite.

The report said helped the company gain US$25 billion of market value up to March 5, before a global market rout torpedoed the stock along with the rest of the market.

WeChat operator Tencent is now expected to report its fastest pace of revenue growth since 2018 when it unveils fourth-quarter results tomorrow, and investors will look for assurances it can sustain that pace of topline expansion, the report said.

Source: https://www.nst.com.my/business/2020/03/576082/local-entertainment-content-providers-set-benefit-covid-19-mco


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